Hall of Mental Health Experiences

HOME is a VR museum experience that explores five different mental illnesses: OCD, PTSD, DPDR, Panic Disorder, and Schizophrenia. HOME seeks to unveil the stigmas of mental illness by providing a simulated experience of them. Venture into these immersive experiences, which emulate aspects of each mental illness.
Visitors will tour museum spaces dedicated to understanding individual symptoms in VR. Visitors will then be able to recover in a specially designed coping room to guide them through a calming strategy to bring them back from the experience.

Concept Inspirations
The VR concept includes many components of interactive soundscapes, narrative voice-over, and 3D surroundings. Visitors to the museum will be able to influence the narrative, setting, and even the sounds they hear inside the rooms using objects, buttons, or location triggers. A collection of chambers themed to various musical eras and genres, a museum illustrating the highly complicated and actual realities of mental illness, or possibly a narrative that breaks the fourth wall and leads viewers through an interactive plot.
Project Management
HOME is comprised of 15 hardworking team members, split across the Art, Dev, Sound, Design, and Marketing teams. I took ownership of 3D modeling in the art team and in marketing team I created reels for sharing on social media platforms.

Art Team
Using blender to model all the assets in different rooms
LOOKBOOK for all the assets

Whiteboard

toy blocks

atrium

coffee mug

plants

ramen box
Marketing Team
Create social media posts to enhance the account's popularity



